A downloadable game for Windows, macOS, and Linux

A The Mummy/Indiana Jones/Tomb Raider -inspired total conversion for Doom2.

As of v1.6 there are 18 maps across 5 episodes.

(between 4 and 6 hours of play)

Dynamic Lights need to be ON.

Crosshairs ON is recommended.

If you have AutoAim on, headshots are going to be rare, as AutoAim unfortunately targets the body first.

GZDoom's Alternate HUD is suggested, set to show only Available Weapons.
I don't expect compatibility with many other mods. Damage Numbers by Xaser Acheron is already built in, but can be switched off.
Gearbox weaponwheel by m8f is integrated.

27-34 weapons, depending on how you count them
45-61 enemy types, depending on how you count them (some are reskins of each other for different environments)

I would appreciate feedback on difficulty and flow.
There is now a Discord for feedback, bug reports etc here.

This is my first attempt at Doom modding/mapping of any kind, apart from 2 maps for the RAMP 2021 project, which happened to happen a couple of months after I rediscovered Doom after 27 or so years. So there's likely to be some jank, and I'm aware that the decorate code is still pretty messy.
I wanted to play an Indiana Jones-style adventure on something like the Build engine. But since nobody seemed to be about to make that happen (I'm aware of PowerSlave), I eventually began playing around with Slade and UDB to see how hard it would be. About a year later, I had successfully bungled and wiki-ed my way through to having the game I had wanted.

by PixelFox

Note: This is a "FAN PAGE" I am not affiliated with projects or administrators

This edition includes the game in standalone version(GZdoomFreedoom2 and the game Venturous) a CRT filter (activated by launching the game with the associated shortcut), an icon for your shortcut (NEED GOOD PATH FOR SHORTCUT).

Download

Download
Venturous.zip 490 MB
Download
Venturous 1.6.2 Win-Mac-Linux (Dropbox)
External

Install instructions

Drag and Drop. To play it on Linux or Mac you will need to compile the game with the appropriate GZDoom version.

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