Fix & Updates


1.2.2 :
Add more indirect lighting, correction of the island contours and correction of the gravity for the normal rock and the metal rock.

2.2.3 :
The spawn of Olonnais ghost is Fixed, it does not appear directly on you but randomly on the map, he and all enemies match at nightfall and disappear in the morning.

New lighting management, some new textures, graphical upgrade with colors corection and visual effects.

Now I would like to ask you if a ghost is enough or if you want more than one? Anyone who happens to kill him can find an old pirate rifle on him.

3.2.3: Complete change of name and environment of the game ( for the story ) Progress of the works of the map. New wild animal (tiger) / New textures for cannibals, rocks, wild boar and hero, and change of the model of the trees. Adding post processing effects. GI Realtime only to GI realtime + GI baked.

3.3.3: Only one ghost will appear at a time Added Waypoints for the AI (every night they will perform a patrol) Big optimization for a more fluid game. Adjustment of clipping, LOD, textures and billboard. Disabling pause menu options in game menu (due to bug) Adjustment of post processing effects. Adjustment of Tonemapping, Ambient Occlusion, Eye Adaptation, Depth of Field The game starts at 5am play time The letters begin to appear a little later.

3.3.4:
Lighting fix.
Moon sun coordination.
Spawn improvement.

3.4.5:Day Night light pre final result.Resize of the Moon and MoonLight increase. New Ambient Music.Temporary removal of the anvil and the ammunition panel. Addition of the number of ammunition. Optimization of Occlusion Culling and drawing map. Optimization of sounds. Optimization of CPU usage. The game starts again at noon. Win x64, x86 & Mac Version.

3.6.6:

Replace Rock (Stone)

Parts of UnderWater

3.7.7:AI reworked

3.8.8

Unity Update. Bug fix

Good Luck! @Moka

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