SRB2Kart Saturn - v7.2 (UPDATE)
Another small bugfix release yay!
For everyone using Saturn v6 and up it is highly recommended to update since there were a few netsynch issues with versions starting from v6
esp Server owners!
NOTE: there is an extra PGO (Profile Guided Optimization" build availible for 64bit Windows, which aims to improve performance even further;
do note that the non PGO builds also have support for FBO downsampling disabled;
So if you face issues with the PGO build try the non PGO ones
(For nix users FBO downsampling is enabled by default since it works around issues with Nvidia GPUs in certain configurations, however if you wish to build without support add "NOSCREENFBO=1" to your compile args
--Improvements--
- Refactored postimg screen effects, so they can work with each other (fixes things as underwater/heatwave screen effect not working with encoremode etc.)
- Moved autoload file loading to game startup again, but check for if autoload files contain skins, lua or soc files, if so, move it to postload automatically to prevent issues in netgames (having both autoload and postload run at mapstart could lead to super long netgame jointimes and "freezes")
- Optimized OpenGL portal clipping (fixes some visual bugs and better performance)
- Some optimizations and cleanup to rendering code
- Some fixes and optimizations to Weather sound calculation
- Added "shift+insert" shortcut for pasting text
- Use precalculated minimap stuff for v.drawOnMinimap aswell instead of calculating stuff for it every frame
- Let director be toggled from spec cam again (going from director/spycam back to spec cam auto disables director now; spec cam control text now also shows director toggle button)
--Fixes--
- Fixed mapmusname global in lua being renamed to (*mapmusname) (scripts trying to read just "mapmusname" would break)
- Fixed off-by-one error in lib_setSfxInfo (some sound addons desynched vanilla clients and vice versa ;funnydeaths etc.)
- Removed some not vanilla synchsafe "mobjwasremoved" checks and replaced them just will "NULL" pointer checks instead
- Fixed crashes and other issues with "map ?" (map random) command
- Fixed A_Lua not removing error handler from lua stack
- Fixed some rendering issues and crashes in software renderer
- Fixed "MFE_DRAWONLYFORP" flags being broken
- Fixed minimap displaying an old minimap on maps that have no minimap (ex touch the jelly)
- Fixed some issues with "small minimap icons"
- Fixed being unable to load localskins when the skin limit was reached
- Fixed being unable to load skins when the localskin limit was reached (oops lol)
- Added alot more FBO downsampling safety checks to ensure it does not do anything when disabled or not supported
- Ignore slope rotation distance setting in splitscreen due to bugs + small sprite rotation code cleanup
- Downgraded lzf lib again due to potential issues on Windoze builds
All Changes here
Files
Get Sonic Robo Blast 2 Kart ( Fan Page )
Sonic Robo Blast 2 Kart ( Fan Page )
The "Mario Kart 64" Online in SEGA World
Status | Released |
Author | NeoRetroGames |
Genre | Racing, Action |
Tags | 3D, Arcade, Driving, Fangame, Funny, Local multiplayer, Moddable, Multiplayer, Vehicles |
Languages | English |
Accessibility | Configurable controls |
More posts
- Sonic Robo Blast 2 kart Saturn VersionJun 07, 2024
- New RESHADE VersionJun 26, 2023
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